#ifndef __TEMP_SERVER_SESSION_H__
#define __TEMP_SERVER_SESSION_H__

#include "ServerSession.h"

#pragma once

class TempServerSession : public ServerSession
{
public:
	TempServerSession();
	~TempServerSession();

	eSERVER_TYPE			GetServerType() { return TEMP_SERVER;	}

private:
	virtual VOID			OnConnect( BOOL bSuccess );
	virtual	VOID			OnRecv( BYTE * pMsg, WORD wSize );

	BOOL					m_bFirst;
};

#endif // __TEMP_SERVER_SESSION_H__